Tyesha Snow
  • Creativity
  • April1st

    No Comments

    Surprise.

    Posted in: Creativity


    PostSecret is important because being creative requires allowing yourself to be honest with your thoughts. Reading these immediately puts me in a day dream wondering what truths I’m suppressing. When I find something, it’s like a surprise party in my head and I feel a little amped-up on finding something I didn’t know about myself. Channeling that energy towards a creative endeavor is perfect. Thank you @PostSecret

    Post Secret is on tour. Check the site. You have to scroll down to find the schedule.

  • March31st

    No Comments


    Katherine Jones & Randall Macon | UX Week 2008 | Adaptive Path from Adaptive Path on Vimeo.

    I just watched this really wonderful presentation from last years UX Week. It’s given by Katherine Jones and Randall Macon from Milkshake, on the subject of Brands that are appropriate platforms for fostering community.

    They walk us through how they think about Brands and how they uncover if community building/expanding/supporting is a viable or useful endeavor for a specific orgainization.

    Livestrong
    and the Blanton Museum are used as casestudies. These stories are both perfect and very different illustrations, both completely engaging and enlighting.

    Milkshake uses a process of identifing three distinct pieces of the community picture. Belonging. Connecting. Enduring. I’ll let you watch the video for the details, but I will say that I am excited to try this process out.

    My big take aways are:

    • External Influences can’t be ignored and are extremly powerful, effecting the way in which your Brand is being perceived. This is especially true when your Brand is carried and shaped by a community.
    • You can’t just flip a switch if the switch doesn’t exist.
    • Find out who they trust.
    • I would love to work at Milkshake. Smart. Thoughtful people.
  • March31st

    No Comments


    How would you approach designing a site with the single goal of creating a memorable experience?

    I think I would dig into my event production background and try to create an experience similar to attending a big summer music and arts festival.

    You know how you get in line and you can hear the bass off in the distance, smell the corn on the cob, see teenagers running to wait all day to be at the front of the stage.

    You know how you have a couple bands and couple exhibits you don’t want to miss but you are totally ready to be surprise. Your expectation is to be surprised.

    Let’s start there.

    If I was trying to recreate this on the web I would want you to feel three things when you arrive at the site:

    Anticipation
    (for all the experiences that are possible, like you feel moving through the line into the festival)

    Confidence
    (that you will be happy, because at the very least you will see the few bands on your list)

    Openness
    (conscious and satisfied with going with the flow and being surprised, because you know you can’t control your surroundings and have previous experience that allows you to trust that you will find plenty to delight you)

    So what can you do in web design to illicit these feelings…..

  • March13th

    No Comments


    I once had a meeting, the purpose of the meeting was to explain to a potential client the process and tools of UX and how we might apply it to the redesign of there site. In the meeting my super smart, totally brilliant coworker was showing an example of how a wireframe had been translated into a completed site design and he said something that gave me serious pause, it hit nerve.

    It’s not the first time I’ve heard this, both from other UX peeps (including this smart one) and non-UX peeps and every time I hear it I go crazy. See the final site design had a top navigation scheme and the wireframe architecture was based on a left hand navigation design and my coworker said, something along the lines of “see in this example the final design moved the navigation and that’s fine, we don’t do design, the wires can be interpreted any number of ways.” (not a direct quote but close)

    I just about had a heart attack, this perspective is right at the center of 4 big issues big issues for me.

    1. The myth that the content of the UX deliverables, especially wireframes are just suggestions for the final product.

    The short version of this explanation is that we work for months defining goals, interviewing users, analyzing tasks and flows. We create huge strategy docs and road maps, and the final realization of all this work is the wireframe.

    If we are doing our job everything that appears in the wires is on purpose, backed by research and data and is a product of multidisciplinary creative thinking. If a wire has a top nav, it’s there for a reason and the art director and I made the decision together. It better freaking be a top nav in the final designs. Got it.
    2. To drill in a bit further on #1, decisions like basic page structure including how navigation is displayed a joint exercise between UX and Graphic Design not a solo expedition.

    It’s just wrong to make wireframe without input and buy in from the Designer. Two heads are better……

    3. All to often UX doesn’t take responsibility for the ultimate design of the site.

    The site design is the realization of the digital strategy, if we throw up our hands and say, “hey, it was in the wires….” we might as well have not done any research or strategy work. UX Mag said it best in this article:

    “There are a lot of designers and UX architects who are happy to go with the flow and let marketing dictate the terms of the design. If a poorly dictated design ends up crippling the user experience, well, that’s not their fault. But blame has a way of trickling down to the people closest to a project. Who’s going to take the bullet? The senior marketing executive who oversaw the project, or you, the worker in charge of actually executing it?”

    Hot damn! So well put and so important.

    4. and finally…..We are Creative.

    Too many agencies and companies don’t consider UX part of the “Creative” team. This is crap-o-la.

    The work we do is an exercise in some serious creative expression. The best teams are a trio of Graphic designer, Writer and UX geek, all owning the creative process and contributing equally. If you can find a balance and each member of the team is taking responsibility for those items specific to their expertise but open to free participation and idea generation you are going to have one sweet product a the end.

    photo: Seattle Graffiti

  • March9th

    No Comments

    I’ve been thinking a lot about creativity lately. What does it mean? How best to feed it. What is hindering it? Who gets to do it? Is it valued? How do you best express it? Is the definition different in a professional setting vs. a personal one? I’m going to take this week to think and write about it. First thought.

    Who gets to come up with the ideas?

    Part of the reason I ended up being a UX practitioner was due to my desire to be part of the elite group of people who get to actually come up with the ideas in this world, not just make other’s ideas come true.

    Think about it. Think about most of the jobs the people you know have, think of the jobs you have held.

    Do you hold the creative power?

    In this new world where media is completely intertwined with our day to day, do designers hold a new more important place in the hierarchy of power?
    have you checked this out?